Logs/Game   article search result : 9

USER EXPERIENCE FIXES

  • FIXED – Objects on shelves disappear and deform upon LOD drop.


BANK

  • FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield.


CLUBHOUSE

  • FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction.
  • FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies.
  • FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room.


BARTLETT UNIVERSITY

LEVEL DESIGN FIXES

    FIXED – It is possible to shoot Montagne's pistol with his shield extended while doing a specific action.


MONTAGNE

  • FIXED – Sledge's model is corrupt during gameplay when viewed by other players.


SLEDGE

  • FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement.
  • FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud.
  • FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror.
  • FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress.
  • FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall.


MIRA

  • FIXED – When hit by a Yokai sonic burst, the camera mode can't be used for the duration of the disorientation effect.
  • FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it.
  • FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a "losing signal" error.


ECHO

  • FIXED – Frost is unable to place her traps near a window.


FROST

  • FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon.


BLITZ

  • FIXED - Shields are not protecting Operators from explosive damage.


SHIELD OPERATORS

OPERATOR FIXES

  • FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it.
  • FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place.


TERRORIST HUNT

  • FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank.


RANKED

GAME MODE FIXES

  • FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win.
  • FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot.
  • FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived.
  • FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted.
  • FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode.
  • FIXED – The camera clips through an Operator when they go down stairs while in prone.
  • FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling.
  • FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it.
  • FIXED – The smoke grenade effect passes through floors.

GAMEPLAY FIXES

MAIN BUG FIXES

We will be continuing to monitor this issue closely and we welcome your to share any feedback or issues on our forums and subreddit.

Last week we implemented several fixes to resolve the occurrence of an exploit that would result in the winning team receiving zero ranked MMR points. On top of resolving the actual issue, we have also reinstituted an abandon penalty for exiting a ranked game during the final kill cam.

ZERO RANKED MMR EXPLOIT

OTHER IMPROVEMENTS

We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides.

CAPITAO’S PARA-308 IS GETTING A RECOIL BUFF.

We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire.

JACKAL’S C7E’S RECOIL IS GETTING BALANCED.

Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92.

CAVEIRA’S LUISON’S DAMAGE DROPOFF HAS BEEN TWEAKED.

The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it.

THERMITE’S 556XI’S IS EASIER TO CONTROL.

We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters.

ECHO’S MP5SD2 DOES MORE DAMAGE AT MEDIUM RANGE.

The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong.

DMR’S TRIGGER RATE HAS BEEN ADAPTED TO PREVENT RAPID FIRING.

Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision.


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